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   <div id="projectname">RRRSRoguelike&#160;<span id="projectnumber">0.3.0.</span></div>
   <div id="projectbrief">This is a Roguelike C# game that has a really simple goal - pickup a sword and kill the monster(s). Of course if you don't pickup the sword you can guess what happens.</div>
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<h1>Class Index</h1>  </div>
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</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_dungeon_manager.html">DungeonManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_input_manager.html">InputManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td><td><a name="letter_Q"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;Q&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_properties_1_1_settings.html">Settings</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_properties.html">RRRSRoguelike.Properties</a>)&#160;&#160;&#160;</td></tr><tr><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_action_manager.html">ActionManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_dungeon_screen.html">DungeonScreen</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_screens.html">RRRSRoguelike.Screens</a>)&#160;&#160;&#160;</td><td><a name="letter_L"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;L&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_quit_screen.html">QuitScreen</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_screens.html">RRRSRoguelike.Screens</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_sound_manager.html">SoundManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td></tr><tr><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_action_map.html">ActionMap</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a class="el" href="struct_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_square.html">DungeonSquare</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_layer.html">Layer</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a name="letter_R"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;R&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_stairwell.html">Stairwell</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_entities.html">RRRSRoguelike.Entities</a>)&#160;&#160;&#160;</td></tr><tr><td><a name="letter_C"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;C&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_visualizer.html">DungeonVisualizer</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a name="letter_M"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;M&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_replay_screen.html">ReplayScreen</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_screens.html">RRRSRoguelike.Screens</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_sword.html">Sword</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_entities.html">RRRSRoguelike.Entities</a>)&#160;&#160;&#160;</td></tr><tr><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_camera.html">Camera</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a name="letter_F"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;F&#160;&#160;</div></td></tr></table>
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</td></tr><tr><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon.html">Dungeon</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_game_manager.html">GameManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_player.html">Player</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_entities.html">RRRSRoguelike.Entities</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_screens_1_1_seed_screen.html">SeedScreen</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_screens.html">RRRSRoguelike.Screens</a>)&#160;&#160;&#160;</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_entities_1_1_wall.html">Wall</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_entities.html">RRRSRoguelike.Entities</a>)&#160;&#160;&#160;</td></tr><tr><td><a class="el" href="class_r_r_r_s_roguelike_1_1_helpers_1_1_dungeon_level.html">DungeonLevel</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_helpers.html">RRRSRoguelike.Helpers</a>)&#160;&#160;&#160;</td><td><a name="letter_I"></a><table border="0" cellspacing="0" cellpadding="0"><tr><td><div class="ah">&#160;&#160;I&#160;&#160;</div></td></tr></table>
</td><td><a class="el" href="class_r_r_r_s_roguelike_1_1_managers_1_1_prop_manager.html">PropManager</a> (<a class="el" href="namespace_r_r_r_s_roguelike_1_1_managers.html">RRRSRoguelike.Managers</a>)&#160;&#160;&#160;</td></tr></table><div class="qindex"><a class="qindex" href="#letter_A">A</a>&#160;|&#160;<a class="qindex" href="#letter_C">C</a>&#160;|&#160;<a class="qindex" href="#letter_D">D</a>&#160;|&#160;<a class="qindex" href="#letter_F">F</a>&#160;|&#160;<a class="qindex" href="#letter_G">G</a>&#160;|&#160;<a class="qindex" href="#letter_I">I</a>&#160;|&#160;<a class="qindex" href="#letter_L">L</a>&#160;|&#160;<a class="qindex" href="#letter_M">M</a>&#160;|&#160;<a class="qindex" href="#letter_P">P</a>&#160;|&#160;<a class="qindex" href="#letter_Q">Q</a>&#160;|&#160;<a class="qindex" href="#letter_R">R</a>&#160;|&#160;<a class="qindex" href="#letter_S">S</a>&#160;|&#160;<a class="qindex" href="#letter_T">T</a>&#160;|&#160;<a class="qindex" href="#letter_W">W</a></div>
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